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Entry  Tue May 21 12:39:00 2013, Enrico Conti, mac osx 10.6 
    Reply  Tue May 21 13:25:41 2013, Stefan Ritt, mac osx 10.6 
       Reply  Tue May 21 17:45:05 2013, Enrico Conti, mac osx 10.6 
    Reply  Tue May 21 13:32:13 2013, Martin Petriska, mac osx 10.6 
       Reply  Tue May 21 17:48:45 2013, Enrico Conti, mac osx 10.6 
          Reply  Tue May 21 17:51:09 2013, Stefan Ritt, mac osx 10.6 
             Reply  Tue May 21 18:30:11 2013, Enrico Conti, mac osx 10.6 
             Reply  Fri May 24 17:58:07 2013, Enrico Conti, mac osx 10.6 
                Reply  Fri May 24 18:20:14 2013, Stefan Ritt, mac osx 10.6 
                   Reply  Sat May 25 12:45:46 2013, Enrico Conti, mac osx 10.6 
Message ID: 252     Entry time: Tue May 21 18:30:11 2013     In reply to: 251
Author: Enrico Conti 
Subject: mac osx 10.6 
> > > 
> > > it looks like 64bit vs 32bit problem, you have to compile all libraries for the same architecture. Maybe, make clean to 
> > > remove all precompiled object files .o and recompile it again. Try to compile first that simple example without wxWidgets.
> > > 
> > > Martin
> > 
> > 
> > Good point, but all libraries are already compiled to 32 bits, since the laptop is running at 32 bits. Unless you mean that I
> > have to convert to 64 bits, but this means to change all content of the PC, and I don't want to do this. Can the applications
> > run with 32 bits or do they need 64 ? 
> > 
> > Thanks,
> > Enrico
> 


> There is no specific reason to run it on 64 bits, 

Good.

> so just all libraries have to match, that's all. But the original Makefile has been written for 64 bits, so it might need some 
> adjustments.

Ok, but I don't understand where is the point to correct. 64 bits do not appear explicitally (at least to me, who am not a drake of programming ...) 
neither in the Makefile neither in the (few) source files I have examined.

Thanks again,
Enrico
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